This is part C of the 5th final. I have changed all of the objects (world and actors) and added the custom images of my face and the iED logo. I've also published the finished game on the Greenfoot website and it is accessible to play by clicking the link above. It is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Wednesday, July 30, 2014
Final 5b: Greenfoot Lettuce and Snake
This is part B of the 5th final where I have added multiple characters into this Greenfoot scenario. I've added snakes and lettuce and with some Java created a mini game that you can play at the link above. Try to escape the snakes while eating the lettuce! It is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Process screenshots:
Final 5a: Greenfoot JoC #4 Finally some code!
This is part A of the 5th final where I have a screenshot of the running program I created following the JoC#4 tutorial. I successfully animated the turtles using Java. It is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Final #4: High Resolution Avatar
Here I am starting to use Makehuman. I had trouble using my own face with the software I found online, so instead I'm using the pre-made face that the program offers. To start, I played with the gender setting, here my avatar is a male.
This is the female gender setting. Already you can make out some clear distinctions.
Here I am playing with the age settings, and at maximum my avatar looks very old.
What was cool was the difference between maximum weight and muscle....
And what happens when you keep all the weight but remove all of the muscle.
What was also interesting were the settings that allowed you any mix of African, Asian, and Caucasian...
...I mostly maxed each bar out to spot any key difference between the three.
Customization also went into the details of certain body parts....
...even facial details...
...and a huge amount of customization for each of the parts (nose, ears etc.)
These screenshots are of me using the Makehuman software. The software allows for me to create and customize a high resolution avatar outside of the virtual real time environments we used in class. It is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Final #2: Six Monocular Depth Cues
This combination of screenshots is for the first monocular depth cue of size differences. The original image (above) shows the hydrant as an object no bigger than my virtual face. However, upon moving closer, the hydrant is almost as big as my virtual body. This helps to give the 3D illusion of distance from objects.
This picture is an example of the monocular depth cue of lighting and shading. I placed my avatar so the virtual light source (sun) of the virtual world was on my right. Using the examples of the walls of the building in front of me and even the skin on my avatar you can notice right away that the colors of the right side (towards the light source) of the objects are lighter than the left of the object (away from the light source).
This picture is an example of the monocular depth cue of texture density. The textures of the patches of grass in the cyan circles are
very clear and easily distinguished.
They are less dense in that these textures are more spread out. Patches of grass in the green circles however
have lost any clarity and textures seemed mixed and unclear. The density has clearly increased as the
textures look as if they've been squeezed together.
This is an example of the monocular depth cue of linear perspective. In this
image, I placed my avatar at one end of a road in this world. From my avatar’s
perspective the closer part of the road represented by the green line is much
wider than the further end of the road represented by the blue line. Although this road is not perfectly straight, the vast difference in the size of the lines is easily apparent.
This is an example of the monocular depth cue of atmospheric perspective. I placed my avatar close to the house in this world (above photo) and can distinguish a good number of objects and the detailing on the textures of each object (green boxes). The wood paneling have their own texture and gaps between them, the shades are wavy textured, and the plants have a variety of shading in detail. However, there is a huge difference when I put enough distance between my avatar and the house (below photo). I can no longer see the gaps in the siding, the waves on the shades, and barely any of the plants. The majority of the earlier details are blurred.
These screenshots are of me in a virtual world identifying the monocular depth cues that are what make a 3D virtual world realistic. It is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Tuesday, July 29, 2014
Final #3: Group 3D Building Project
Getting an idea on what I'd want the fountain to look like
Adding textures and aligning prims while watching other team members build
Making sure that the objects are aligned properly from different views
Adding more objects to the fountain
Figuring out how to narrow this shape from the top in order to get the flowing funnel shape I'd want
Successfully created the desired shape and adding the right texture for the flowing water
Looking at other features other members of the class were working on
Pointed out some spare prims to the classmates that left them behind accidentally to help in the clean-up effort
This is a slew of screenshots showing the process behind working with other members of my team to build a house with a number of features in Second Life. It is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
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